This is an "all original" - not being based on licenced material. The arcetypal b grade horror - your car breaks down on a stormy night, the only place nearby is a very scary, spooky, mist shrouded CREEPY HOUSE!
Light HOUSE to open first lock (back left) Visit the basement by locking 1st ball to open second (centre/lower left) Visit the kitchen by locking 2nd to open (Servants Quarters) 3rd lock (lower right) At any time, hit centre kicker to release any locks. Release all at once for 4 ball multi!
Light CAR targets to light the bumper lamp for 3x bumpers.
Light top lanes for bonus mulitplier
Light RAIN (in/out lanes) for ballsaver.
Shoot ramp for "Banister" to access the raised playfield via the belltower. Once there, light ATTIC to light the bell. Then shoot the ramp again for BELLTOWER (50k) and light ATTIC again to start ESACPE MODE (shoot the three main playfield kcikers to spell CAR on the DMD - 50k)
right loop channel doubles point each hit while lit.
lower left kicker closes left outlane diverter for 30 seconds (preventing loss due to the bumper)
From the Author: "Creepy House was released as a beta in may of 2006, and much was said about it. From those things, some changes were made, including redraws, and some sound ballancing. At time of posting, I have not touched this table in about 6 months, and will likely not get back to it for at least that long.
STILL TO COME: * Eventually this will be converted to use FP's built in DMD. * more SFX AND MUSIC will be added, to give a more dynamic atmosphere. * More dynamic lighting will be added. * Further graphic enhancements may be forthcoming. * NOTE that a future update is a long time away"
Forum topics : New Releases thread at pinball-originals.com
WIPs thread at pinball-originals.com