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Mosfekun on 2022-05-13
Table version : 1.2 Custom Physics

Such a wonderful post. I love it. People would appreciate this kind of post. تأشيرة كندا الطارئة

yolomate on 2021-11-09
Table version : 1.2 Custom Physics

nice version but I confuzed a little with the instruction but now I play and yep great job here!!!Cool

FOLICHE on 2020-07-24
Table version : 1.2 Custom Physics


Very good job!

Thank you all team.

Laboule on 2016-12-11
Table version : 1.2 Custom Physics

create tales arabian night??????


RingMaster on 2016-11-30
Table version : 1.2 Custom Physics

Great table ! Great Music ! Thank you ! Smile

Badfinger on 2016-11-29
Table version : 1.2 Custom Physics

Thanks for the update/table.

Nice, beat TPA to the punch.  It's next up apparently.

thad on 2016-11-26
Table version : 1.1

I have this real pinball table.  I am also the one who has the original owners users guide.  I'll download this table and see if I can improve it.

josecabello on 2016-10-13
Table version : 1.1


police99 on 2016-10-13
Table version : 1.1


LadyScarlett on 2016-10-12
Table version : 1.1

merci bien.

Table detail

Gladiators 1.2 Custom Physics stats

byfrancisco666, GeorgeH, Miownkhan, thad, Wild
TypeRecreation (real pinball)
ManufacturerPremier Technology (1984-1996)
IPDB Number1011

Francisco666 created a wonderful reproduction of Gottlieb's 1993 Gladiators table.  I created a custom physics version to upgrade the physics of the original table that I think is limited by Physics 1.0.  I hope everyone enjoys the Custom Physics version of this table as much as I have enjoyed Francisco's original table.  The Zed version of the table plays too fast for me so I thought that others might like to have this version for an alternative.  This version also fixes a few problems as well. 

If you have never tried this table, you really should try it now.  It has a unique shot.  You can use the upper left flipper to shoot the ball up the right ramp which is a standard shot.  The other option is to hit the ball with the upper left flipper while you raise and hold up the upper right flipper before you hit the ball.  It can be deflected into a short lane under the flipper that leads to a kicker that Gottlieb calls the "Abyss".  I can't say have ever seen a lane placed under a flipper like this.  I actually spent a great deal of time adjusting the strength, starting angles and swing of both upper flippers and a few other changes to optimize both of these shots.  Of course, you won't always make either shot even though I optimized them the best I could.  I have watched all the videos of Gottlieb's actual table that I could find and noticed that this shot is not always made on the real world table either.  In fact, I think that these shots and game play of the table in general is fairly realistic. 

I found a problem with the right ramp.  The ball was hitting something that made it deflect slightly and it would not make it all the way up the ramp.  I wasn't able to figure out the cause and asked Wild for help.  Wild found that the ball was hitting a corner of the ramp so I moved an existing invisible wall to go partially up the ramp that prevents the ball from hitting the corner.  This makes the ball go up the ramp much more smoothly now.  Wild also solved another problem.  When making the shot under the upper right flipper, the ball would sometimes fly over the "Abyss" kicker and then travel down the right lane that Gottlieb calls the "I" lane.  Wild added a trigger that temporarily activates an invisible wall to make the ball stay in the kicker.  This is a quite ingenious solution and you won't even notice it working.  Wild also fixed the ball getting stuck on the gate when the ball travels down the right "I" lane by adding another invisible wall. 

After I created the custom physics version of the table, I sent it to Miownkhan to get his opinion.  He said he thought it played too slow and so I created another slightly faster version.  He decided to edit the *.xml file and created his own version.  After I incorporated some minor changes, I liked it better than my faster version.  So, I decided to provide both my slower version and Miownkhan's faster version so the end user can have a choice as to which version of physics they want to use.  If you are interested in the most realistic game play, I think Miownkhan's faster version is most like the physics of the original Gottlieb table. 

There are a few other things I fixed as well.  When I launched the ball, it would frequently hit the back wall very hard, bounce back and roll down the right "I" lane.  I made some adjustments to the table and the *.xml file to reduce the strength of the plunger so this rarely occurs now.  Another problem I found after I launched the ball is that after it left the kicker at the top of the launch lane, it would enter into a enclosed area where there are 3 bumpers and it would bounce around in this area almost endlessly.  I was able to fix this so it rarely occurs now by adjusting the strength settings of the objects in this area.  I also optimized the strength, starting angles and swing of both main flippers to better aim and hit targets on the lower part of the table.  Of course, I also changed the strength settings on the kickers, slingshots and other objects to work with the custom physics.  I verified that these setting work well with both versions of the *.xml files. 

Francisco released the table with Day, Night and LEDWiz versions of the table.  He also had high and low quality texture library files.  I am providing these same options in this version.  I noticed Francisco used the Day version of the translite on the Night version of the table, so I created a night version of the translite. 

I would like to thank Wild and Miownkhan for their assistance in modifying Francisco's table. 

The download includes a `PLEASE READ THIS FIRST.txt file that has instructions for handling the files in the download.  Also please note that this table requires that you have Better Arcade Mode (BAM) installed.  If you do not have BAM installed, please follow the directions that are posted here:

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