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Creature from the Black Lagoon 2.0
*** Version 2.0 ***
When I was mixing the new sound for this table on version 1.3, I never would have dreamed that this table would have progressed to this level. When I posted Version 1.6, I was very disappointed when we discovered the score wasn't being calculated correctly for more than one player. To my surprise and relief, Gimli offered to implement his multiplayer mod. Version 2.0 addresses all known bugs and multiplayer works! Gimli actually went far beyond fixing multiplayer and added some major new features as outlined below:
He created a Virtual Reality (VR) enhanced version that has no fewer than 12 swappable virtual game rooms. When you are wearing a VR headset, it is nice to have more than just black space around the table. On this version, you now have lots of choices of different game rooms. If you don't use VR, this version will work on any PC.
One of my favorite features is the new menu system that appears on the Dot Matrix Display (DMD). Gimli's menu system saves every setting when you make changes. Then when play the table the next time, all the settings are the same as you had them set. The settings do not revert back to the default setting when you close the table like a few other tables I have played.
Another nice feature are the save modes that Gimli has implemented on other tables. These modes make it so you can stop a game in progress and close the game. You can then open the game later and resume the same game. If you don't like reading manuals, I suggest you at least read the section on how to use the save modes.
When Gimli was working on this update, Ravarcade published a version of BAM that fixes the high score overflow. Gimli revised the script to use this update. ...So now the table is capable of handling 922 trillion points instead of 40 billion like we managed to implement on version 1.6.
Gimli added an easy method of entering your initials when you get a high score. He also added some script that makes this version work with older versions of BAM or no BAM at all. Unfortunately, some of the menu items will disappear if you use an old version or not use BAM at all so I recommend updating BAM if you haven't already.
Gimli also compared this table with Bally's published rules. He made quite a few minor changes. The most significant change is he added Super Creature Feature mode during Super Scoring Mode. Now for the first time, the Whirlpool opens up during Super Scoring Mode which starts after hitting the right ramp quite a few times. In past versions, Creature Feature mode simply awarded some points when you hit the ramp.
There is also a new plunger that allows better control of the ball when it is launched.
He added "P-A-I-D" lights to the backboard to make them more visible. The beginning of the script also lists the other changes made for Version 2.0.
Gibsmedat provided some higher resolution textures on Version 2.0.
I didn't make all that many changes on this version although I have never liked the textures on the mock pinball tables in the game rooms. The textures were grainy and didn't look very good. I created new higher resolution textures that I think look better. I watched videos of this table and noticed that the ball usually revolved 3 times in the Whirlpool but our table only made 2 revolutions. I implemented a change that makes the ball have 3 revolutions most of the time. I took the single table that Gimli created and created all the other versions from it that were posted. I did some more work on fixing the ball jumping out into the playfield as it exits the left in-lane. It now works the same as the right in-lane. Gibsmedat reported that the lights on the night version flickered when you use the manual camera during the attract sequence that I fixed. I also updated the documentation that goes with the table.
There was a point when we were finishing the table when it felt like I was playing this table for the first time. I have had a blast playing it. I hope all of you will enjoy playing this table as much as I have.