After finally some long time and made a lot of uncompleted and never posted table, I take back future pinball and creating a complete one.
It was made on default physics, seems to work on 2.6, I don't know for others or custom physics. If someone want to test and report, do it and thanks in advance ! ;)
What's new in v1.26:
- Playfield drawing improvement
- Top lane angle ajustement (Thanks to GeorgeH)
- Right ramp alignement ajustement (Feedback from GeorgeH again)
- Some Loop in music when ball is on the plunger lane wasn't good at all. This has been corrected
- Kickback stay enable if ball saver is active
- Super Skill shot award ramp
- Super Pops & Super Spinner stay in memory for next ball
- Super Spinner score now 18k (12k in 1.22)
- Aerobic completing in 7 shots only and 9 shots for Athletic Strength. It was 8 before for both
- Athletic strength mode reset drop targets immediatly if crossed. A bit of delay has been added
- Athletic strength Current Music & artist was wrong. This has been corrected
- Athletic strength score give too much points on multiballs. This has been corrected
- Athletic strength 2x force ramp lock harder and not lit at the beginning.
- Hurry up (Running) timer revisited
- Value for Mission will turn off lights when hit and be relit when all is off. It was always ON before.
- Adding Parkour jackpot display animation
- People are crying even when no high score has been beaten. This has been corrected
- Tilt didn't stop at all multiballs & sometimes musics. This has been corrected
- HUD displays added.
- Some attract lights changed
- Minor bugs fixes
- Code optimisation
- More information in attract mode
Something else we need to know before playing game?
- The "S" key allow you to use the center button of the pinball
- You can lock 3 To 6 balls for Power Multiball (see rules)
- 1 To 4 can play
- 5 Balls per game by default (too hard on 3)
- If ball is locked, a ball search is present (don't exit table)
- Hold for instant info to know Current music title and artist (short part only, not the entire track is present)
I'm open for suggestion if it's interresting of course and if I got time, and tell me if you're victim of a bug or something wrong/not normal to happend. An first update will come soon.
Pour information, je parle aussi Francais si vous préférez ;)