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Well, It still missing somes things for sure, do whatever you want of course if needed. In 1.04, score is fixed but not the door
Really cool, maybe somes additional model must be added (for example : Auto plunger), I'll do it too.
Just I don't understand at all (even with the manual) how work the DMD, so someone else or you must do it ;)
Well thanks, design seem to be really good.
Now the game code, since I've one real, I know it better and can help to script it.
I Downloaded V1.03 and noticed when GAME ENDS the prison doors do not reset to closed. Additionally the SCORE does not zero out when NEW GAME is started. Does V1.04 fix both these problems? I will see if I can fix door reset, though I don't guarantee it. If time permitts , maybe I wil create a better spheremap for ramps. - RL
Okay members I will address your comments.
Per GeorgeH comment: I was in a bit of a hurry when I uploaded the table and missed the tags. MS IE would not let me type in text editor (some kind of bug) , had to switch to FireFox. Please correct as neccesary if I don't get it changed.
Thanks Aduke for the addditional scripting. Just finished playing and wasn't sure how to get different / additional weapons. Do you start with a hammer and advance to next? Hey thanks again! :) Hopefully someone will want to take the time to program the DMD, because I am not able. RL
Aduke, You have permission to edit script, it would be much appreciated. And to anyone else who is able.
Toyotaboy: The comment about magnet getting stuck. I saw it happen only a few times after repeatdley loading table. Problem seems to go away with a fresh reload of editor. Not sure what causes problem initially.
Thanks for posting a detailed tutorial on this. gmail login
I kinda dont get these rom based tables still being made... when there are perfect working versions that use the real romso the complete game can be played... am I missing something here??
I think you should give permission for Aduke to edit your script. I noticed he is good at it and he has access to the real world "Walking Dead" table made by Stern. This would allow him to resolve any issues he sees in the rules.
I was just had a conversation with one of the forum memebers about how they have a real version of this table. I watched some videos of it thinking we had a version of it on FP. ...And then suddenly here it is!
I had a lost ball while playing it once but my eyes weren't fast enough to see where it went. I used wire frame mode to find it but no luck. I gggguess I will just have to have it occur again to report it.
If you post an update, you should change "Type" to "Recreatioon" and there is a place to list Stern as the manufacturer. I can help if you need it.
Nice job getting the table laid out. Obviously the code is bare, but I'm sure someone is willing to get that finished. Also the magnet in front of the house always gets stuck, forcing you to nudge it away.
Excellent!!! You are very tallented and will be looking forward to hopefully seeing more of your tables.
Great! Many thanks. :D
super la table :) . il y a juste un problème a l'aimant devanc la maison bloc la bille et quelque son qui manque pour metre l'ambiance total ;)
merci pour ce gros travail. désolé no anglais :'(
A Recreation of Stern's original Table released in 2014
Ready for 1.04
Information : Still have no idea how multi-kill weapons works, hope somebody know how to help me (or he can do it itself if he want :) )
Anything else is possible for me.
Not really up to date (that was the 1.19) but enough for all basic rules : https://papa.org/2015/01/01/the-walking-dead-rulesheet/
Game Notes: I was lucky enough to find an actual stripped Stern playfield image to build game on.
Uses ball lift concept like original to connect R inramp with L outramp.
L inramp physically connected to R outramp like original, hence ball travel maybe slow at times (L ball nudge helps)
Toy models have been optimized for fast load. There are 2 versions of bicycle girl included.Prison zombie has programmable eye bulb
Added decontamination chamber feature, and special art which is not part of original.
Game should be run with BAM and physics 2.7, game not tested with other and unplayable without.
Overall physics play well, might need a few tweaks. Please modify as needed.
***Ultimately will need a super star programer (which I am not) to figure out game rules, modes, etc. and program accordingly.***
Since it is a WIP it is basically in test mode.
This is only my second table build, and this thing is very complex - so lets be understanding.
Aduke adding (1.04) :
Since I have authorization to program a bit, here is a first view of what's news in there:
Skill shot work with real points.
All missions can be lit & start, All are playable
Well walker multiball playable.
Score display is better and without error anymore.
Fish Tank work (not sure if it's like the real game)
Somes Musics (like Woodberry & Crossbow) are from de Cleland custom ROM. (Thanks to him to made it).
Thanks to GeorgeH for his custom physics, more realistic like the real one.
Have fun playing!
Image: Custom shot