Because I really retro games (more than modern ones), why not taking it for a pinball.
I've checked first if it was fine for doing it and Yes. Last one's from "Dope" in 2007 (1.4 beta). This pinball will have for sure an update, especially weapons & characters sound, but this one is 100% playable, wizard mode also.
Tell me if you're victim of a bug or something wrong/not normal to happend (stuck balls).
Pour information, je parle aussi Francais si vous préférez ;)
Main rules:
- Mission: Shoot "UNREAL" DTs to light random mode.
- Killing spree: Make 15 kills in 1 ball or a headshot.
- Capture the flag: Make CTF lanes to light lock. Get a flag in multiball for award.
- Weapons: Collect all weapons
- Light GUN: Make CTF lanes or all DT kills.
- UNREAL DTs rewards: Light mode, AMP or super jackpot.
- AMP: Shoot blue targets for reward(s).
- Blood Bath: Complete everything for wizard mode.
Something else we need to know before playing game?
- The "S" key allow you to use the center button of the pinball (useful for build menu & video mode)
- 1 To 4 can play
- 3 Balls per game by default (don't hesite to put in 5 if it's too hard, and tell me)
- If ball is locked, a ball search is present
- Eliminated ennemies : There are easter eggs (for example, characters on the next original pinball I will make)
Unreal Tournament information, if someone didn't know what is it.
Unreal Tournament is a first-person shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Microsoft Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC version supports multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.
Powered by the Unreal Engine, Unreal Tournament received critical acclaim, with reviewers praising the graphics, level design and gameplay, although the console ports were noted for having limitations. The design of the game shifted the series' focus to competitive multiplayer action with the releases of sequels Unreal Tournament 2003 in 2002, Unreal Tournament 2004 in 2004, and Unreal Tournament 3 in 2007.
Source from wikipedia