Downloads

Download Links

You must be logged to download table from our mirror



External Links

Table (1.0, cab version, fpt only) Table (1.0, cab version, fpt only) stats
Table (1.0, desktop version, fpt only) Table (1.0, desktop version, fpt only) stats


Comments
You must be logged in to post comment
Rexeus on 2017-03-18
Table version : 1.6

Totally Awesome!

marky001 on 2015-12-09
Table version : 1.6

The dimension and design of this pin ball table is amazing. What I have notices is that the score display box is not up to the mark and it is cash for title  not completely visible. The score board console need to be changed.

granit on 2014-08-15
Table version : 1.6

perfect

lafseo90 on 2014-04-02
Table version : 1.6

Attack from mars is a pinball game created by brian eddy. In this game, martians began to raid the dirt, plus it is up to the gambler to desolate the martian nimble, scrimp many the considerable cities, plus thereupon skull away to impairs to kill the martian empire also conquer mars

online copywriting

meliane39 on 2013-08-11
Table version : 1.6

???????? score no visible.

???????? score non visible

 

Wahnsinniger on 2013-07-22
Table version : 1.6

Table version 1.6

 

If you want to get scores to display for more than player 1, search for:
    Select Case (CurrentPlayer)

In the "AddScore" subroutine. Remove the "Select Case", "End Selec"t, and all the Case statements, but leave all the code that was in "Case 1".

 

CRAIG D on 2013-03-17
Table version : 1.6

Ok, I've managed to figure out how to add a DMD on top of the table and not just on the back screen or translite as it's reffered to! I hadn't tried this until yesterday, I normally just play tables and make small adjustments.

Load the table into Future Pinball.

Click on the icon on the left hand side that says Translite. This brings up the back box.

Click on the DMD in the editor screen, the nameof the DMD will appear on the right hand side of the screen along with other properties. MyDMD2 is the name. While the DMD is selected, click the edit menu at the top of the screen and select delete. Now click the icon along the bottom of the screen called Displays. Select HudDMD. This places a new DMD box on screen. Select the box, drag it to where you want and rename it so that it has the same name as the DMD we deleted earlier, ie, MyDMD2

Last thing now save the table and it should work, it has for me!

rebooter on 2013-03-15
Table version : 1.6

Thanks.

kingada1 on 2013-03-14
Table version : 1.6

Cheers....WorksLaughing

TTFN

flerp on 2013-03-14
Table version : 1.6

Make sure "render ornaments" is checked in video preferences or uncheck "mark as ornamental" for each of the auxiliary saucers in the editor (my personal preference)

lomdr on 2013-03-13
Table version : 1.6

With a weak plunge it is easy to break the game.  You can do so by hitting the launch button before the ball rests on the auto plunger, and then start a multiball.  Also, if you're in an attack wave and you lose the ball, you only see the attack wave animation instead of seeing the bonus count.  And I think the people were complaining that the DMD display is not on the HUD, only on the back, Open, though, it looks like it is set outside of the HUD display in the editor, which you can easily take care of by moving it back down into place by selecting both and moving it into place

open6l on 2013-03-13
Table version : 1.6

DMD is fine in desktop mode. If you are looking for a DMD on top of the table in FullScreen mode then delete the DMD called MyDMD which is above the translite, go to Table view in the Editor and create a new DMD. Place it over the Apron and name it MyDMD. You will now have a DMD on the table itself in Fullscreen.

 

Guys with the mediation error - make sure you have the LEDWiz files in your tables folder.

I'll upload a complete zip with LED and library files.

 

New upload - has LEDWiz files and Library files included in the zip.

moravia on 2013-03-13
Table version : 1.6

great table but DMD is missing!  Please help us!! :D

SpinZ2099 on 2013-03-12
Table version : 1.6

Awesome work!  Great table!  I also have the problem with the DMD not being on the screen.

 

Any idea?

senhordd on 2013-03-12
Table version : 1.6

omg, it plays amazingly well with2.5 Cool, thanks m8, thanks for the new upload with the ledwz open6l.

BernieGeorge on 2013-03-12
Table version : 1.6

Thank you.

mrandersonneo2001 on 2013-03-12
Table version : 1.6

mates great table, 1.5., looks perfect, but i have a problem. Table loads, and wheen loads i cant play it :(

I get a "Pinball Meditation Error,

Script Error: Line 1161

Variable is undefined: 'IsOff'" ???

 

with 1.6 i get a same error like Strac.CRO


Full table is working :)

Thank you mate!

Strac.CRO on 2013-03-12
Table version : 1.5

version 1.6 with 2.5 physics

I get a "Pinball Meditation Error,

Script Error: Line 1159

Variable is undefined: 'IsOff'

benevides on 2013-03-12
Table version : 1.5

Light MOD 1.5withthisproblem

dunker on 2013-03-12
Table version : 1.5

script error 1161.

winxp sp3 32bit here.

siglo21 on 2013-03-12
Table version : 1.5

The same error:Pinball Meditation Line 1161Variable is undefined: 'IsOff'"

jimmynesta on 2012-12-27
Table version : 1.0

AWESOME

Olfella on 2012-12-24
Table version : 1.0

I think you should post a health warning with this game Wink because you will end up with repetative strain injury as this game is so AWSEOME  LaughingLaughing

alf321 on 2012-12-11
Table version : 1.0

very nice thanks

Oraclus on 2012-12-06
Table version : 1.0

great table!

momoch on 2012-11-30
Table version : 1.0

Great beautiful work  ! Very, very, pleasant MOD !

I like very much.

Thanks a lot, jasonsmith

titomartinez on 2012-11-30
Table version : 1.0

Thanks, awesome work Laughing

annunaki12 on 2012-11-30
Table version : 1.0

Thanks

police99 on 2012-11-30
Table version : 1.0

merci!

Table detail

Attack From Mars (Light MOD) 1.6 stats

byfrancisco666, jasonsmith, moogster66, PinBalt, polygame homepage
at2013-03-12
TypeRecreation (real pinball)
ManufacturerMidway Manufacturing Company, a subsidiary of WMS Industries, Incorporated (1988-1999), Chicago, Illinois, USA
TradenameBally
Date1995
IPDB Number3781
Tags

Credit List:

Table build and textures: PINBALT
Sound and Music Rip : Moogster 
Martians and Saucer Models: Polygame
Ramp model base, flippers: Drakko
Test: Hananson, Dead Donkey, Megg
Script: Francisco666

Original Thread


***

I wanted to share this version just in case one other person my enjoy it. It's just a simple mod but I learned a lot in the process. All the credit goes to the boys above for the awesome table. This is actually my favorite pin ever so I was trying to make it as "Official" as possible because I can't afford the real one :cry: 

Download Links - .fpt files only, requires folders from original table as well. HERE -http://www.pinsimdb.org/res/download-19654


***Modifications***

 - 2.5 Physics Ready (Has not been played on Standard Physics, sorry). - No changes were required for 2.5, change the rubber softness at your own discretion. 

> After many hours of play on 2.4 there were plenty of tweaks that were made from ball launching, multiball ramp engagement, kicker strength, bumper strength, mother ship hit trigger. There are still a couple tweaks that I would like to do, such as the ball launching out the side of the mother ship area when hit hard. 

- 2.4 Physics Ready (Has not been played on Standard Physics, sorry). 
> After many hours of play on 2.4 there were plenty of tweaks that were made from ball launching, multiball ramp engagement, kicker strength, bumper strength, mother ship hit trigger. There are still a couple tweaks that I would like to do, such as the ball launching out the side of the mother ship area when hit hard. 

- Strobe lighting effects added to Strobe Multiball. 
> Strobe lights were added to the playfield to activate during Strobe Multiball as well as darkening of the playfield mod. This gives a more dramatic effect such as found on the real game. 

- Playfield Lights turned down to mimic them being in a "off" state except when on. This creates quite a dramatic effect when they start to flash plus it's really easy to see which is on vs off. See image below if this is what you like or not. 

- Achievement lights above the Return To Battle light changed from blue to green as on the real machine.

Ad
Video
Loading ...
Ad
PinSimDB.org & FPRelease @ 2006-2013 LvR & TheNalex