Downloads

Download Links

You must be logged to download table from our mirror



Comments
You must be logged in to post comment
power_lord on 2013-04-09
Table version : 1.2

Thanks very much. I will test the modified table once more. Cool

 

@saecrow : Plays itself already better than before! The atmosphere of the table is good. I am waiting for the next update of this pinball table. Smile

Table Version 1.2 : 3 STARS out of 5 from my side Cool

 

momoch on 2013-04-07
Table version : 1.2

This original realization becomes more interesting in every update!
Congratulations and hank you very much to share your creation !

saecrow on 2013-04-07
Table version : 1.2

@power_lord - no problem, if there's anything thing else you find that you can specifically let me know about, I'll see what I can do. It's so hard to say how these will end up playing on other systems, I have a crummy desktop computer that it plays "ok" on, but my main use is my pincab where it plays completely different.

police99 on 2013-04-01
Table version : 1.0

merci! Ambiance sonore intéressante.

hawkshaw on 2013-03-31
Table version : 1.0

It's different. Ain't so bad, play it a few times, give it a chance. Tweaking the flippers a little for more power and angle helped.

Table detail

Steampunk: Air Pirates 2.1 stats

bysaecrow
at2015-05-26
TypeOriginal
Tags

Simple and straight forward with a Steampunk theme. . . score points and don't let your steam generator overheat (you'll know when it's about to).

 

-apologies to non-cab players: edited on my cab and didn't realize backglass lights added would be viewable in the desktop mode (primarily seen when viewing the backglass but not too bad - it's just a lot of lights to readjust and line up again)

 

2.0

Added 4 ball multiball with mode completion

Added/Enhanced sounds

Added/Enhanced lighting

Enhanced backglass

Tightened up the outlanes with new posts (not as easily drained)

Opened up the playfield by relocating the spinner

Added steam animation at the steam kickers on the left side of playfield

Other small tweaks/adjustments

-apologies to non-cab players: edited on my cab and didn't realize backglass lights added would be viewable in the desktop mode (primarily seen when viewing the backglass but not too bad - it's just a lot of lights to readjust and line up again)

 

Simple and straight forward with a Steampunk theme. . . score points and don't let your steam generator overheat (you'll know when it's about to).

Thanks to Glxb for the "flipper kill" code assist!

1.2

*Added capture delay and steam release sound to left upper kicker (same as left lower kicker)

*Switched out the spinner post on playfield to allow easier pass-through

*Added spinner bracket on playfield spinner (didn't look right on the left side spinner, so kept it off)

*Increased flipper strength

1.1

*Left upper kicker now set to kick the ball out through the gate to top of play field rather than send the ball to the VUK and onto the ramp - that "reward" is now only reserved for hitting the kicker behind the 3 drop targets on the upper right (once all 3 targets have been dropped).

*Fixed ball getting caught at the base of the VUK

*Fixed ball getting caught at the top left of the surface with the "mechanic"

*Increased HUD score reel spin speed

If there are any other issues that need to be addressed please let me know and I will try my best to resolve them.

 

Ad
Ad
PinSimDB.org & FPRelease @ 2006-2013 LvR & TheNalex