Based on the original TV series The Dukes of Hazzard
Ride along with the Duke boys as they complete the Hazzard County Circuit with the key components of every Dukes show - the Duke Farm, Hazzard Garage, Boars Nest, and of course the Hazzard County Jail run by Sheriff Rosco P. Coltrane! Complete with speed trap, hot pursuit, and Hazzard County's version of a parade where anyone with a car is involved in the chase.
Thanks to koadic for the "random selection of a sound from a bank of sounds" assist and to Popotte for the "ball ID" assist!
Complete the Hazzard County Circuit in sequence:
Light lane rollovers to spell D U K E S to
1. Open Farm lock to lock Farm
2. Open Hazzard Garage lock to lock Hazzard Garage
3. Open Boars Nest to lock Boars Nest
4. Open Hazzard Jail to lock Hazzrd Jail
5. After all stops on the circuit have been locked, complete D U K E S one more time to begin the "Hazzard County Parade" - multiball mode
Inlane triggers light the lights on the inlane surfaces and 6th time will light the outlane detour and arm the kickback
Hit the "Accelerator" target by the Garage entrance to increase speed and up the RPMs. Hitting the playfield ramp with the General Lee will activate the x3 light for a short period of time and will boost speed/RPMs 3x the regular hit if Accelerator target is hit while flashing. Get up to the posted speed limit of 65 and watch out for the Speed Trap just past the Boars Nest! - (posted speed limit is now 35!) Speed Trap light will blink for a short period of time and if the General Lee enters the speed trap just past the Boars Nest, you can be sure Rosco won't be far behind in a two ball Hot Pursuit multiball!
Rosco can help light lane rollovers but cannot be used to complete a lock or increase RPMs and the General cannot lock or increase RPMs during Hot Pursuit.
If the General drains during Hot Pursuit there's a little surprise for Rosco as a motivation to continue playing as him even though he cannot lock.
Table version : 1.0
A lot of fun playing this table!
Thanks!
Table version : 1.0
Fun table, thanks for sharing. My only (constructive?) criticism is that a Dukes of Hazzard table neeeeeds a Daisy Duke image on the playfield. Those legs!
Table version : 1.0
gg
Table version : 1.0
Merci, intéressant mais la table fait un peu vide et pourrait avoir plus de dessin et de couleur. Vous avez fait un gros travaille et le thème est très intéressant. Très beau fronton (Backglass) d'ailleurs la table devrait y ressembler davantage. Pourrais avoir des jouait comme une voiture et/ou des figurine 3D et autres...
Beaucoup de potentiel pour la table et l'auteur qui fait un bon travaille. encore merci
Bonne idée la rampe au lancement de la balle pour la faire sauter sur la rampe orange.
Table version : 1.0
Think, its a good "Beta-Version". The Ramp need a better adjustment to the right flipper. There is enaugh room for some extra pictures on the playfield. Otherwise its a cool theme with a lot of potential! Hope you'll improve it. I'm still working on my fist pinball-table and I know, there's a lot of work, so, respect! If you want, you can contact me at gopinball... Good Luck!
Table version : 1.0
@saecrow --- Thats right !!! Very good comment !!!
And thank you for your efforts!
I don't expect everyone to like/enjoy my tables as much as I do - I only ask that you be constructive in your comments to potentially help result in a more well received future release.
Table version : 1.0
Sorry, but I feel the need to respond to a couple of these. . . @toyotaboy - what exactly is unpolished/unfinished? That's a little vague. In your opinion and in your vision of the table, what would make it polished/finished? "Not much to do"? - so you've achieved 65mph by single hits and/or x3 hits on the target, completed Hot Pursuit, played as Rosco hitting the Boss targets, completed all locks and achieved the multiball?
@pinballmaniac2010 - what's very poor about it?
No doubt there are some incredibly talented authors out there who have recreated amazing tables and created amazing originals. . . I am not one of those. As a result, my tables are simpler in goal and I have to rely on finesse and accuracy with hitting a few specific targets to accomplish the tasks. To me it's like checkers and chess. . . I enjoy them both for their differences and for what they are. I do not play chess and complain it's not as fast paced as checkers, nor do I play checkers and complain it's not taxing my cognitive process enough.
I don't expect everyone to like/enjoy my tables as much as I do - I only ask that you be constructive in your comments to potentially help result in a more well received future release.
Table version : 1.0
very poor
Table version : 1.0
Simple but not bad. The balls go missing a bit too easy left and right.
@toyotaboy: The orange ramp isn´t made to be hit, it´s the way for a started ball.
Table version : 1.0
Very unpolished and unfinished. orange ramp is impossible to hit, not much to do.