That is neccesary for using Zed Physic without modified FP.exe
- copy included zip file with table name and fpt file in your table dir
- don't extract the "tablename.zip"
- extract BAM archive in FP dir
- start exe file in BAM dir and load the table
Thats it
All table fpl are are the by table creators,
I have only ajusted exe file for using Zed physic with postprocess fx lightning
the included cfg file in Bam/cfg folder is a suggestion for lightning
Pressing q:
- you can activate new lightning
- Addon trails: this is similar pinball fx2, you can chacke the colour, also how long this trail is! It's not an artifact :-)
My version the cfg. file in bam zip, you do not need yours overwrite with that of mine, it should only be a help for noobs.
Tutorial for BAM at: http://www.ravarcade.pl/
Das ist notwendig, um die neue Zed Physic ohne modifzierte Future Pinball.exe zu nutzen:
- kopiere die inkludierten Zip Dateien (diese bitte nicht extrahieren, entpacken...) mit dem dazugehörigen Tisch file (Endung: FPT) in das Tisch Verzeichnis
-die FPL files sind wie immer im Ordner Libaries hineinzukopieren.
- Entpacke Bam.rar in den Future Pinball Ordner. Dort wo das Future Pinball.exe liegt, sollte nun das ein Ornder mit dem Namen BAM sein
- wechsle in den Ordner BAM:
Von dort aus starte die exe Datei
Nun kann wie immer der Tisch geladen werden.
Meine Modifizierung betrifft nur den Flippertisch selbt, alles andere ist so gelassen, wie die Tischhersteller es festgelegt haben
Q: Was ist der Sinn dieser Sache?
A: ZED physic nützen ohne die ganze Tischsammlung umkrempeln zu müssen.
Ineressante Einführung für BAM bei:
http://www.ravarcade.pl/
Frage: Was kann man mit Bam machen?
Antwort:
-Postprocessing
-echtes 3d
-Face Tracking
-roll und kick Effeckt wie in Pinball FX
und vieles mehr
Zusatz:
Die inkludierte cfg Datein in Bam Ordner Bam/cfg ist die Beleuchtungsumgebung: Ich habe dazu die Flasch Lichter verstärkt.
Im Arcade Modus kann sich das jeder selbst einrichten: dazu drücken sie "q" oder "ö"
Viel Spaß
Table version : 1.02
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Table version : 1.02
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Table version : 1.02
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Table version : 1.02
merci bien.
Table version : 1.02
Nice table. Unfortunately even going back to the first version posted on Pinsimdb, the scoring for multi-player, is not completed. Here is the solution: Open up the script and go to about line 1197 "Supporting Score Functions". You will notice that Case numbers 2 thru 4 are empty that supports the additional players. Now copy everything that is under Case 1 and paste the code under Case Numbers 2, 3, and 4. Compile your script and save the table. Now multi-player scoring will work.
Table version : 1.02
Looks nice but plunger doesn't work here, also no scoring in two player mode, unplayable for me. Hoping for a fix :-) Thanks
Table version : 1.02
Excellent! Very good table
Thank you for sharing!
Table version : 1.02
Thanks !
Table version : 1.02
merci!