The magnets will only function for 5 secs after they've been activated, so use them wisely!
You can change these keys to suit your preference using the Keycodes in the help manual and changing the lines in the script
The match feature now awards an extra ball instead of the completely useless extra credit. Now when you get a match....just keep on playing!!
There is a 5 second ball-saver active so if you loose the ball super-quick don't smash your keyboard in frustration, Black Knight will say "Fight Again" and shoot out another ball!
To create this table, I used a small part of the script and some of the sound effects from Roney's Brazilian version of Black Knight.
Press 'B' to toggle background music options.
** Version 1.04 **
- fixed BK music not playing - fixed 2x and 3x playfield values not registering during multiball - added Double-Tap function to flippers to enable either Magna-Save - position and accuracy of Magna-Save magnets improved
- fixed ball jumping from left ramp - improved multiball start sequence and added a new sound - improved lighting - added new songs to background arcade - table difficulty slightly reduced
** Version 1.02 **
- original music added. - ball rolling sounds improved. - physics improved. - gameroom and cabinets added. - arcade background sound added during play. - authentic Williams flippers added. - camera now locks to a fixed position during multiball (3D view only).