Not 100% accurate, I did take a few liberties with the sound!
Press B for authentic mode (turns off music and adds original background sound)
Press F to turn off HUD display.
During multiball, any balls lost will return into play for the first 30 seconds (they will shoot out of the top right kicker). I added this because the multi-ball feature in the original Firepower is totally unforgiving and the balls would drain very quickly.
*** Version 1.1 ***
- Ball Lock lights now flash and stay lit when ball locked.
- Match light added to apron
- More light sequences added.
- Centre target bonus lights now lite up as their supposed to.
- Bonus Multipliers and Top Rollovers now reset when ball is lost (apart from when Ball Save and Extra Ball are active).
- Fixed bulb not working correctly on backglass.
Parts of the script based on Roney's Fire Action table.
Most of the graphics I used for this table were obtained here:
The spinner sometimes stops the ball dead in it's tracks. Nothing I could do about this, it seems to be a fault with FP itself.
The gate at the exit of the plunger late can also stop the ball from exiting sometimes.