Credits: cypher80b: Redraws/Build/Script the table. polygame: 3d models.
Special thanks to bil, dead donkey and D_Struct for testing the table.
OBJECT: Defeat Shiwan Khan in the final battle to save the world.
SKILL SHOT: Use Left Blue Button to choose award. Make left ramp to collect award.
START SCENE: Make left or right eject when Start Scene Light is lit.
SHADOW MULTIBALL: Hit Sanctum brick wall to light locks, then shoot Sanctum to lock balls.
KHAN MULTIBALL: Spell K-H-A-N to light Khan Multiball at the left eject. Shoot in left eject to start Khan Multiball.
JACKPOTS: When in Shadow or Khan Multiball shoot lit jackpot lights. Left and right ball ejects double and triple jackpots.
VENGEANCE: Use blue side buttons to move Phurba divertors to light all 4 Shadow rings in the given time.
MONGOL ATTACK: Spell M-O-N-G-O-L by hitting targets. Once completed shoot the outer loops.
BATTLEFIELD: Hit target to gain access to the battlefield. Use flippers to move kicker head to the right and left. Make displayed number of hits and then break through the back to wall to collect jackpot.
FINAL BATTLE: Complete Shadow multiball, Khan Multiball, Battlefield and all scenes to light THE FINAL BATTLE!
You can find more detailed rules here: http://www.ipdb.org/rulesheets/2528/SHADOW.HTM
NOTES: * The table uses 4 buttons. You can change the diverters using the special keys (A and '). * If any ball stuck at the mini playfield use 'R' button to release it. * The table was build and test using the original physics. Due to the nature of the table (battlefield and sanctum lock mechanism) it may not function properly with any other physics mods.