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josecabello on 2016-10-20
Table version : 2.0

Gracias

Mustang1961 on 2015-06-02
Table version : 2.0

Great Job Drakko! How can I see which players score  is shown?

dragonball83 on 2015-05-18
Table version : 2.0

One of my favorite real pinball 

 

casper on 2015-02-16
Table version : 2.0

I have only heard about this. But I have never been able to see it in reality. I have always wanted to get my hands on to it. Especially, after so much of boasting from my friends, who have had a chance to see it in reality. visit the site

LadyScarlett01 on 2014-09-11
Table version : 2.0

merci bien.

lpfc on 2014-02-18
Table version : 2.0

Very nice, Thank You! The ball rolls like it should on my table/computer, but I'm using physics 2.4 for FP. The table is in my top 20.

Blackbird2003 on 2014-01-18
Table version : 2.0

ball is too slow

matral on 2013-10-06
Table version : 2.0

donne l'envie d'essayer le vrai. merci

inframun2 on 2013-03-29
Table version : 2.0

Wink

mento123 on 2012-12-29
Table version : 2.0

Thank you!Wink

evilelvis on 2012-12-29
Table version : 2.0

Excellent, thank you.

gellijack on 2012-12-28
Table version : 2.0

Nice. Thank you

rebooter on 2012-12-28
Table version : 2.0

Thanks.

hotgraphics on 2012-12-28
Table version : 2.0

Thanks for the table Drakko, nice work!.

celenoide on 2012-12-28
Table version : 2.0

Muchas Gracias por el update! 6 stars

jasonsmith on 2012-12-27
Table version : 2.0

2.0 Excellent Update!!! Thank You. 

momoch on 2012-12-27
Table version : 2.0

only just two word : excellent & fantastic. Thank you

Wow, the update 2.0 is splendid. A very great and nice work Drakko. Big thanks for this

titomartinez on 2012-12-27
Table version : 2.0

Thanks, great pinball

leodios262000 on 2012-12-27
Table version : 2.0

Merry Christmas and happy new year thank you very much!

urielll on 2012-12-26
Table version : 2.0

1.ooo thx drakko for this BIG UPDATE!!!!!!!!!!!

Mithrellas on 2012-12-26
Table version : 2.0

Great job Drakko !

I was looking for new good tables.. you made my day, thank you !

funloving on 2012-12-26
Table version : 2.0

good job DRAKKO,merciTongue out

BIL on 2012-12-26
Table version : 2.0

Version 2.0 is very very good quality.{#emotions_dlg.surprised}{#emotions_dlg.surprised}

Congratulations on the new job DRAKKO {#emotions_dlg.wink}

hfawr7a64h on 2012-08-02
Table version : 1.1a

Don't listen to msmemo - the download contains everything you need. Like some other authors do, this includes 2 folders (hi) and (low) for high-res or low-res textures, depending on your computer's abiliteis. Just drag and drop the texture version you want from the (hi) or (low) folder to the main folder. This isn't rocket science, people. Read before shouting and bashing a great table!

 

msmemo on 2012-06-15
Table version : 1.1a

WITHOUT THE TABLE TEXTURE, THIS GAME IS BOGUS! I DON'T SEE ANY LOW OPTION IN THE FILE. IF IT'S A REALLY GOOD GAM, WHY DON'T YOU LOAD IT CORRECTLY LIKE ALMOST EVERYONE ELSE?

benucio on 2011-10-25
Table version : 1.1a

 Merci beaucoup

moog on 2011-10-24
Table version : 1.1a

Amazing recreation! Drakko, you are really talented!
I didn't know this table and it is pure fun.

GamesGoat : simply go to the "hi" or "low" folder (depending on your computer power) and copy and paste the file in the previous folder

GamesGoat on 2011-10-24
Table version : 1.1a

Not really understanding how the recovering part goes Embarassed

 

DRAKKO on 2011-10-24
Table version : 1.1a

hi!

thank you for your comments!
play good and lot.

gamesgoat, you can recover the image of the playfield in the version "low" and replace the version of "hi" by it. and it should work.

 

malfusion1 on 2011-10-24
Table version : 1.1a

Great table even better now it plays a little faster.The 2 ball shoots on the left and half way up the table have slightly different sounds to each other when shooting ball out.Is this intentional as the PSP version williams classics is the same sound on both-just a small observation.Well done and thanx.

Puma on 2011-10-23
Table version : 1.1a

Tks tks tks...

Love This table... \o/

swallis7 on 2011-10-18
Table version : 1.1

Nice table!  Could you please rename the library files (maybe add "taxi" to the start of the names) so this table can co-exist with my other tables?  Thank you.

repet on 2011-09-16
Table version : 1.1

Good table with nice music ,sounds and graphics. You made a good job Drakko. But  it is quite hard. ;)

chivato on 2011-09-11
Table version : 1.1

Coils in slingshot are too responsive.

 

pinballmaniac2010 on 2011-09-08
Table version : 1.1

Thank you, Sir..

rcadefrk on 2011-09-05
Table version : 1.1

Love it, great job.....thanks Drakko, oh yeah listed as 1.0 still both file & loading screen. Psp is Playsation Portable which has awesome graphics for a handheld, so it was a compliment. Hate to see this on gameboy, but id still check it out LOL

tguittar on 2011-09-05
Table version : 1.1

Played VeryvGood''''''but it still don't look like the real table...... but it playes goood!!!!!!

fiambrin on 2011-08-29
Table version : 1.0

MAN IS TERRIBLY WONDERFUL FUN TABLE!!!!
All I had problems with the FILE HI
I open it wrong??
WHIT THE FILE LOW GOOD!! HELP ME !!

police99 on 2011-08-29
Table version : 1.0

Merci !

pinball666 on 2011-08-28
Table version : 1.0

Nice table

1970warlord on 2011-08-28
Table version : 1.0

Table is so playable!Thank you Drakko!

Table detail

Taxi 2.0 stats

byDRAKKO
at2012-12-26
TypeRecreation (real pinball)
ManufacturerWilliams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999)
TradenameWilliams
Date1988-08
IPDB Number2505
Tags

TAXI is copyright Williams 1988. This rulesheet is released to the public domain by Mark Valentine.
It's my first shot at a rulesheet, so picking a simple game seemed like a good idea...

The rules specified here assume 'medium' difficulty settings (the default).

Playfield Description

TAXI comes in a standard-sized cabinet painted New York taxi yellow. As with just about every table, the art is great if you actually take the time to inspect it in detail.

Plunger
A manual plunger feeds the ball into the SPINOUT saucer. The strength of the plunge will affect how many times the ball spins around. Point awards, based on the number of revolutions are: 1k, 5k, 10k, 25k + pickup passenger, 50k, 75k, 100k. Beyond that it wraps around and starts at 1k again. This value is multiplied by the number of the ball in play (not on hard settings [or on my machine]). I find this an unbalancing feature, particularly on 5-ball play where it's possible to score most of a replay just on this skill shot.
Rollovers
There are 3 rollover lanes at the top centre, labelled C A B. Lighting all 3 letters advances bonus multiplier (up to max. 5x, after which C A B awards 50k 'CAB Bonus') and also lights 'Raise Jackpot' for 10 seconds.
JOYRIDE eject hole
To the left of the rollover lanes is the JOYRIDE hole. It is accessible from both above and below. Above by a right 'semi-orbit' shot, below directly from the flippers. >From above it counts as GORBY pickup and 'collect jackpot'; from below it's SANTA pickup and collects JOYRIDE when lit (by right inlane). Finally it collects the AIRPORT MILLION when lit.
Carry Passengers target
Immediately to the right of the JOYRIDE hole. Lit for about 10 seconds by making all three LOLA or the PINBOT drop banks (whether lit or not). Available from both flippers, but much easier from a left backhand.
Left Ramp
The entrance is halfway down the playfield. If lit (done by right inlane), scores current AIRPORT value and advances it. Also starts multiball if a ball is locked. A weak shot may roll back and drain.
Right Ramp
The entrance is halfway down the playfield. If lit (done by left inlane), scores current AIRPORT value and advances it.
LOLA drop targets
Bank of three located centre of the playfield. All three have to be hit within 10 seconds or they reset. Pickup LOLA when lit. Lights 'Carry Passengers'.
PINBOT drop targets
Bank of three located centre right. All three have to be hit within 15 seconds or they reset. Pickup PINBOT when lit. Lights 'Carry Passengers'.
DRAC hole
Located centre left at the end of a U-loop. Pickup DRAC when lit. Collect extra ball when lit (by 3 x C A B). Catapult shoots the ball to the right ramp> This will score the AIRPORT value if lit, but if DRAC is lit (and collected) the AIRPORT award will time out before the eject.
Lock hole
Centre right, above the PINBOT bank. A simple shot to lock a ball. After the first multiball, any passenger must be collected to relight it for lock.
OBJECTIVE

Pickup all 5 passengers to light JACKPOT. Collect JACKPOT. Drop off all 5 passengers to light outlanes for SPECIAL.

At the start of the game PINBOT and GORBY are lit for pickup. When a passenger is picked up, the next one lights. The order is GORBY, PINBOT, DRAC, LOLA, SANTA. Each pickup awards a tip of 20k and also gives an end of ball bonus of 20k.

JACKPOT starts at 500k. Each time C A B is scored, 'Raise Jackpot' lights for 10 seconds, during which time every switch adds 2k to the jackpot value. The jackpot value is held over from player to player, ball to ball and game to game until collected. Maximum value is 4M. The jackpot must be collected within 15 seconds or LOLA get out and has to be picked up again to relight the jackpot.

Once the jackpot is collected, drop off passengers in the order SANTA, PINBOT, DRAC, LOLA, GORBY. This will relight the jackpot (although it probably won't have been raised much over 600k) and one (alternating) outlane for SPECIAL.

After collecting the drop-off jackpot, it starts over with GORBY (only one passenger lit at once for second and subsequent times). A second complete pickup/drop off sequence does not light the second outlane for special.

AIRPORT

Left inlane lights right ramp, right inlane lights left ramp for AIRPORT. Shooting a lit ramp awards the current airport value and advances it. Values are 20k, 40k, 60k, 80k and finally 100k + light airport million (collected at JOYRIDE hole). No time limit to collect the million (20 seconds on 'hard', 15 seconds on 'extra hard').

JOYRIDE

Right inlane lights the JOYRIDE hole for about 10 seconds. Shooting it awards one of the awards shown on the backglass: 10k (bleah!); Spot Passenger; Mystery (points between 60k and 290k); Extra Ball (awarded immediately); Special.

Multiball

Achieved by locking one ball in the right lock hole and shooting the left ramp with a subsequent ball. This carries over from player to player, so it is possible to steal someone else's locked ball! When multiball starts, the objective is to relock both balls in the 'Express' lanes. First lock must be back into the right lock hole (Express lane 1). Second ball must be shot into DRAC (Express lane 2). Locking the second ball scores 300k. Both balls are then ejected and both ramps are lit for 100k 'Airport Ride'.

Extra Ball

2 possibilities; JOYRIDE extra ball or C A B extra ball. C A B extra ball requires 3 C A B's during the same ball (2 on 'extra easy, 6 on 'hard', 7 on 'extra hard'). Collected at DRAC. If the ball is lost before collecting it, tough!

CARRY PASSENGERS

Hitting this small target (lit by LOLA or PINBOT banks) holds any passengers for the next ball. Subsequent 'carry passenger' shots on the same ball award 20k, 30k, 50k (max.) 'Carry Bonus'. If you 'carry passengers' on the final ball, you get a extra end of ball bonus ('Passenger Payoff') of 20k per passenger.

End of Ball Bonus

The ball bonus is displayed on the backglass. Most shots (ramps, holes, inlanes) add a few k to the bonus. Maximum is 99k. E-O-B bonus is calculated as bonus * bonus multiplier + 20k per passenger. Therefore the maximum possible bonus is 99k * 5 + 20k * 5 = 595k. Note that if you are not credited for passengers picked up in a previous sequence; if you pickup all 5, collect the jackpot, drop off Santa and drain you are credited with one passenger (SANTA), not 6 passengers. This seems a bit mean, considering the passenger bonus isn't huge anyway.

TACTICS

Get the jackpot. Nothing else scores anything like as many points. Always aim for Carry Passengers to make life easier. Multiball is easy to get, but difficult to milk for many points as the ramps are quite difficult; anything less than a perfect shot will roll back down dangerously. Multiball is a good time to pickup PINBOT (and LOLA) with two balls flying around. If you can master the ramps, the airport million is well worth going for. If the left ramp is difficult, shoot DRAC instead as that awards a left ramp airport advance.

Bragging

This section seems obligatory in rulesheets, although I don't have much to brag about. I have covered the high score board on my, hem, local Taxi, #1 being a scrappy 6.6M. I suppose I should admit that the main reason for this is because the machine is in my living room ;-) Well, I don't play it that much. I decided to do this sheet mainly because someone asked for one and also because I will be bidding it a fond farewell soon. The proceeds will just cover the sales tax on the TAF and TZ I have on order...

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